Final Pitches of the xEdu Spring '18 startups, — Video
xEdu Spring program is officially over: the startups have received their certificates and the application round for the next program is open. A perfect time for a throwback to the Helsinki Startup Day where our Spring batch was rocking the stage.
Before watching this almost one-hour video you might wanna get to know the teams featuring there:
LessonApp
LessonApp is a mini Teacher Academy in a Pocket. It helps teachers worldwide to design lessons the Finnish way — pedagogically wise and simple.
M2 Talent
M2 Talent has developed a transformative digital tool for matching individuals’ job seeker potential to requirements of the job market. The product can be used as a value-adding career planning tool in the education segment, starting from senior high to university level.
Rolling Stories
Rolling Stories is a tool that allows users to create, combine, and present content, which follows the flow of storytelling.
Superlect
Superlect is a marketplace for professional education. It encourages anyone with experience and passion to become a teacher.
World of Insights
World of Insights makes serious games and tools for accelerating workplace learning. These business games blend deceptively simple card and board game features with powerful questions to cover various aspects of business, ranging from innovation and personal development to leadership.
BeED
A unique learning experiences bridge the gap between textbook
learning and an on-site application of knowledge by connecting travel
with education.
Gro Play
Gro Play creates good game experiences to entertain and inspire children and their families to learn more about health, wellbeing and sustainable living.
Alumni bonus:
Utelias
Utelias develops AI powered solutions for learning. Their mission is to make people communicate better with the help of social robots and artificial intelligence.
Seppo
Seppo makes project-based, experiential learning a part of everyday schoolwork. An innovative online solution for teachers to create educational games. An easy-to-use tool for educators to move learning outside of a classroom.