10 EdTech startups to follow in 2017: meet xEdu Fall batch

After receiving more than 100 applications from 27 countries, we have carefully selected the top 10 startups to join xEdu Fall '17 acceleration program. 

On September 7th, the teams innovating in STEM, Gaming, Programming, VR-AR, Robotics, and creative learning will start their 4-month learning journey with the best coaches in their fields. The journey is built around the strong ecosystem that we have created with our partners. 

Samsung, as our premium partner, is focusing on the role of Social Impact in technology development and brings the access to the latest mobile and wearable devices for the startups. Telia Company, as an important ecosystem builder in Finland, helps our teams to scale. With the help of the cities of Espoo and Helsinki, xEdu startups can co-create their innovative solutions with the schools.

Without further ado, please meet the new cohort of xEdu startups:

Mehackit high school courses give young students the chance to experience coding through art, music and hardware. 

Mehackit high school courses give young students the chance to experience coding through art, music and hardware. 

Meini is a web-based platform that allows users to search VR/AR educational resources and integrate them into their own teaching practices. 

Meini is a web-based platform that allows users to search VR/AR educational resources and integrate them into their own teaching practices. 

Utelias develops educational software for social humanoid robots.

Utelias develops educational software for social humanoid robots.

Write Technologies offer a solution for digital handwriting.

Write Technologies offer a solution for digital handwriting.

Eduality brings new and engaging materials to the traditional classroom, making students active participants through a virtual reality learning environment.

Eduality brings new and engaging materials to the traditional classroom, making students active participants through a virtual reality learning environment.

ViLLE is a collaborative education platform, enabling teachers to create virtual courses and automatically assessed exercises of different kinds easily. 

ViLLE is a collaborative education platform, enabling teachers to create virtual courses and automatically assessed exercises of different kinds easily. 

Using Costner’s Captain, teachers can centrally view students’ real time progress in various third party educational applications during class. The Captain also provides learning analytics on long term student performance, which teachers can use for…

Using Costner’s Captain, teachers can centrally view students’ real time progress in various third party educational applications during class. The Captain also provides learning analytics on long term student performance, which teachers can use for student assessment.

Code School Finland is a fun and interesting cartoon story where characters are assisted by solving programming exercises. 

Code School Finland is a fun and interesting cartoon story where characters are assisted by solving programming exercises. 

Nitomani School is a community based coding school. Through the online-school young coders are able to acquire skills to code games.

Nitomani School is a community based coding school. Through the online-school young coders are able to acquire skills to code games.

Foodoppi turns food and science into multi-sensory, hands on learning experiences that can be created, touched and tasted. 

Foodoppi turns food and science into multi-sensory, hands on learning experiences that can be created, touched and tasted. 

It is a new bright start indeed! To stay updated on the fall program, EdTech events and the startups' news be sure to subscribe to our newsletter. Also, you can follow us on Twitter, Facebook, LinkedIn and Instagram

Have you seen the super cool startups from our previous batches? — Check our portfolio.

Previous
Previous

Application for Nordic EdTech Award is open

Next
Next

Seppo reaches 2,5 million teachers in Brazil